Vigil Talks Simplicity of Wii U Development


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Vigil Games Lead Designer, Haydn Dalton, had some praise for the Wii U recently in an interview. According to Dalton the Wii U is extremely easy to develop for and their team was able to get Darksiders 2, their contribution to the systems launch, up and running with great ease. This sounds great as it could pull more developers towards Wii U development but keep in mind developers also claimed Wii was easy to develop for as well.

“Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U. Initially, the base code port was tackled by our internal tech team, but as Darksiders 2 started to ramp up heavily, we handed ownership over to a separate team at THQ Montreal. The Montreal team sent us regular updates and documentation about how they were going to implement the unique elements of the Wii U’s hardware.” – Vigil Games Lead Designer Haydn Dalton

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